Formula 1 2011 Pc Game
Formula 1 2011 Pc Game' title='Formula 1 2011 Pc Game' />F1 2017 is the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP. Cheat Happens game trainers. Weve been making PC trainers for over 15 years. Never used a trainer beforeRSR Formula 3 Race. Department. NOTES Make sure you download the skinpack as well. Two options available 4k skinpack. RSR Formula 3 v. 3. AC cars fixed small issues on some skins. Thanks for the great help during testing to Tristan, Dan, Jaap, Phil, and the rest of the RSR Team. Thanks to the Kunos Simulazioni team for the usual help and support, and in particular Stefano and Aris. RSR Formula 3 v. 3. D Model. Improved 3. D and shaders. Added chromo, opaque and metallic effect thanks to Marco Calesella for his helpSeveral parts completely remodeled rear wingrear diffusertyre profile the thread is now much more visiblesteering wheel is now fully modeled in 3. D. Small bolts, display screen and so on. D. The rear light is now blinking in the pitlanenew tiny details on the interior. Formula 1 2011 Pc Game' title='Formula 1 2011 Pc Game' />D optimization to improve performances. New LODs. Added seat belts created by Marco CalesellaDriver helmet is now appearing in the showroom. New delta function added to the steering wheel display. New internalexternal cameras. Added dashcam. Tuned driver head movementsspecific VR modifications Oculus KN5. The package includes also a specific KN5 optimized for the Oculus. The only difference are the RPM lights that are more visible also in case you are not using post processing effects. Just use the kn. 5 included in the f. During our tests weve noticed that in some systems the driving position is a roughly meter higher that is should be. The driver eyes position seems to be ignored for some reasons. A similar issue has been reported for official cars as well. Hopefully we will be able to fix this issue in a near future. As a workaround use the official app to save the correct position. You just need to do this once. Open the app Onboard settings. Press Exit from the AC session. Enter once more. skinsadded new skin Scuderia MRT created by Marco Calesella as an example of the new chromo effects introduced in the new version. Those are created as skins for easy preview in the showroom. You can use those seatbelts of different brands in your own skins simply copying textures in your skin folder. Sound. Sound upgraded to the new fmod project structure updated by Davide el. Mariachi. 90 Cervone. Physics. Tyres upgraded to the newest tyre model v. Tyre radius dependent on speed, calculated based on tyre manufacturer specs. Tyre falloff tuned to have a realistic feeling when losing grip. Improved tyres behaviour in fast changes of direction. The car has a now more direct response. Improved overall force feedback feeling. The car is now more communicative. You will feel more even smaller bumps on the track. The wheel feels also a bit stronger. Improved car behaviour on corners where there is a fast change of track camber, like the last chicane at Spa. Brakes pads efficiency based on real data. Thermal model for brakes. Driving feeling with cold brakes has been verified with Omicron Motorsports drivers. Added aero dependency between wings in the aerodynamic model. For example, increasing the angle of the front wing does change the efficiency of the rear wing. The new aero model is much more complex than the previous model to achieve better correlation to the experimental data. There are still few limitations that we hope we could address in the future. Tuned damage model for the aerodynamics. Refinement on dampers model based on new document provided by a user on RD. In the setup screens dampers options are now shown in steps for easier selection of the 8 settings available on the damper knob. Steer assist set to 1. Its still possible to change it anyway in the car setup screens. Best results with FF postprocessing configured correctly. Fixed downshift profile causing the car to slightly lock the rear during downshifting. Changed step for ARBs to be make the selection easier. Added fuel consumption for accurate fuel estimation for AI no changes for driver fuel consumption that was already tuned to the same numberIMPORTANT NOTE Setups of the previous version are NOT COMPATIBLE with the new version due to changes on the aero model. I would like to share with you a nice story. At the end of June, Omicron Motorsport team was in Spa Francorchamps for their F3 cup race. Ive invited them to my place for a nice dinner and to try out the replica of their car on my rig with the Oculus Rift. Jacopo wanted to try the car on the normal monitor first, as he was used to at home, to get accustomed to my rig and to better appreciate the difference with the Oculus. I was driving quite well, but he was still missing apexes and braking points and overdriving the car sometimes. Then he put the Oculus on, and something incredible happen well. I can see the Omicron logo on my driver suit. Im here at Spa again. Automated Logic Web Ctrl Demo. Look this is just like being in my F3 this morning. I was saying. something incredible happen. Immediately from the very first corner he nailed all braking points, corner entry, corner exit, no more mistakes, no more going off track, no more weird reactions. Jacopo comment after his session sum it all up I was driving a simulator on a pc before. Now Im driving my carIll never forget that sentence. That alone is the best reward for our work, and a great recognition of the effectiveness of a VR system like the Oculus Rift CV1. Original post of the initial release Formula 3 cars has been always very important for RSR Team. Already from our net. Kar PRO time, when we were constantly organizing championships, we always considered this car as one of the nicest car to race with. Fast, but not too much, easy to drive, difficult to master. For sure a great car that allows to have very close and exciting races. This is the reason why we started working on this specific car. Mario Gilles and Maurizio JR Gilles on 3d model of this car, and Andrea Lojelo on the physics. Weve been very lucky to get tristan Cliffe involved in our project. He is a Formula 3 driver in F3 Cup UK, and he helped us to push this project to a completely different level. Ive been invited to their last two F3 Cup events at Spa Francorchamps, where I spent my time taking pictures, looking at data, speaking to drivers and engineers, learning more about their cars and how they tune them, and trying to get as much information as possible. Full days spent as a team member, living the experience, understanding how much time it takes to do a small change on the setup, being on the grid, feeling all the excitement and professionalism of a real life race. Ive been cooperating with Tristan and his team extensively in the last year and an half almost 3. Tristan also helped us with measurements and tons of tests to give us proper feedback. His help has been invaluable. A huge thank you from ours side to him and his team, Omicron Motorsport. Weve been as meticulous as we possibly can on both 3d and physics, going deeper and deeper on any aspect of the car. This has been for me in particular, a very exciting journey, in which I learnt a lot, studying in more detail the intricate aspects of the different areas that are required to model a car correctly. This gave me also the possibility to have long conversations with other users, often very knowledgeable. Even here, a special thanks to Avoletta, David Dominguez, pankykapus and anyone else that helped me on this project. Ive been also very happy to have everyone in the RSR team excited about this project.